A realistic 3D model of a mouth interior modeled in 3ds Max.
- clear edge loops - reasonable polygon count ( 6904 polys ) - clean geometry (polygonal quads only) - symmetrical model - units = cm - no third party plug-ins needed - rendered with the mental ray renderer - model is positioned at 0,0,0 origin - for renders i used a target spot and a sky light - stack isn't collapsed - realistic textures
- 3 material used: - SSS fast skin material for the gums ( 4 maps included: mouth_diffuse, mouth_subdermal, mouth_unscattered, mouth_bump ) - wet material for the gums ( can be easily removed ) - standard material for the teeth
- exported in more formats from 3ds max 2010 ( some model properties may not be supported by other programs than max )
Don't forget to check out other character and related models by clicking on my name. Thanks.