Pallet Jack

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
specular_gloss_textures.zip
Specular and Gloss PBR Textures
ue4_textures.zip
Unreal Engine 4 Textures
unity_textures.zip
Unity Engine 5 Textures
additional_texture_maps.zip
Additional Maps (UV Template/Curvature/ID/etc...)
sp_palletjack.zip
Substance Painter 2 Source File

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3D Model Specifications
Product ID:685642
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,323
Vertices:2,576
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 265 products
Achievements:
Product Rating
1 Rating Submitted
atlbiz
Dec 3, 2012
Good model and texturing. Requires very little work to get it rendering in a game.
Description
This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

|| Geometry ||

4438 Total Tris
2323 Total Polys
2576 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Approximate Dimensions: 27'' x 42'' x 51''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-1024x1024 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-There is an alternate set of 1024x1024 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase.

.Fbx version has a second UV channel with non-overlapping UV's for lightmapping.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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