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Nico Hülkenberg 2014 style Racing helmet

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2010  |  Default Scanline
3D Studio
FBX
OBJ
Other Files
nicoHulkenberg_2014_helmet_template.zip
3D Model Specifications
8,768 Polygons
8,887 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 828479
26 Products
Since 2014
2

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High-poly, ultra-realistic racing helmet model in Nico Hülkenberg 2014 style. The 3D model and texture is based on the helmet that he used during the Canadian Grand Prix in 2014.

If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 37 objects.

Mesh Totals (without NURMS subdivision):
Polys: 8768
Verts: 8887

Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x4096, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format.

With the help of the included PSD templates you can make custom livery for the helmet.

The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.
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