Comforter has separate material ids for inner, outer and edge faces. Uv's accurately deform with the folds of the fabric and tile once over the outer and inner surfaces to provide maximum flexibility for mapping patterns on the surfaces of the comforter.
Mapping is applied to each piece of the frame to aid in proper texture application.
Far better than a simple, rounded box, this is a detailed model suitable for high-end use. The model has been carefully optimized to under 70,000 polys for use with many other detailed objects. This was done to balance the high amount of detail with scene management.
Available in two flavors of max 9 format:
-Bed-max9-mr is for use with mental ray, and uses the arch&design shader.
-Bed-max9-sl is for use with max's scanline renderer and should provide basic compatibility with many plug-in renderers.