This is photorealistic meshsmoothable low-poly model of calibration weight with high resolution textures.
There is no text or numbers on the model so you can easily change its size if you need smaller or bigger weight; optionally you can add appropriate text to the textures like '100g' or anything else you want.
Calibration weight model without meshsmoothing: 194 vertices, 201 polygons
You can downscale textures if necessary, especially for real-time or low-poly.
Model provided in the following formats:
3ds max 2013 with Mental Ray materials: calibration weight model is made of 194 vertices and 204 polygons, floor and walls contain 8 vertices and 6 polygons, high-poly dust is optional single object made of 11165 vertices and 7973 polygons.
3ds max 2013 with iray materials.
Maya 2013 with Mental Ray materials; please note that 3ds max and Maya materials are different.
Blender 2.70 with Luxrender materials: whole scene is 206 vertices, 210 polygons. Dust is a particle system.
All of above formats are render-ready. All preview images rendered with meshsmoothing with Luxrender unless noted otherwise.
The scene also exported to the following formats: COLLADA .dae Autodesk .FBX Wavefront .OBJ
Each non-native format includes two files: low-poly and high-poly version; you may need to apply textures after importing. Calibration weight model with meshsmoothing high-poly version: 12678 vertices, 12675 polygons with high-poly dust particles: 10527 vertices, 7973 polygons. Dust particles are single separate object so you can easily remove them.
Wireframe preview shows how low-poly geometry is affected by meshsmoothing; dust not shown. Wireframe scene is included as bonus in original .blend format only with Cycles materials.