This is 3d model of the Obelisk Native format: 3Ds Max 2011.
The low poly model was modeled in 3ds max. Than edited in Mudbox. Created normal, diffuse and specular map. Its game ready model, with good detail but low poly count. This model is organized cleanly and consists primarily of quads.
--Rendering-- The rendering is setup in Scanline default 3ds max renderer.
--Textures-- The textures are hand painted in Mudbox. The textures of the fuselage are applied with UV Unwrap. There is 3 textures at 2048x2048.
-- Animation-- Scene contain rotating cammera.
--Scale-- This scene is modeled in real world scale.