3D model of a low poly man character. Photoreal people for medium-close distance views. The model is suitable for use in architecture, broadcast, games, advertising, etc.
Rigged by Character Studio biped bones and ready for animation. Skin modifier.
Modeled in 3ds Max 2010 and Mudbox. T-Pose, real world scale (1.85 m.) Model centered at origin. Optimized topology, quads only.
One material for whole figure. Clean UVs. Diffuse, Specular and Normal maps at 2048 x 2048 tga files. 3 different diffuse maps. Size of each texture is 12 Mb.
Ready to use, just drop your models in your scene and start rendering. No 3rd party plug-ins required. Renders done with 3ds Max and Vray, and two of them with 3ds Max Scanline. Lights and cameras included in each document.