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International Space Station (High Poly)

$179.99$126
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "international space station", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
FORMATS
Blender 2.64
3ds Max N/A  |  Other
FBX N/A
Collada N/A
OBJ N/A
3D Model Specifications
660,659 Polygons
1,539,200 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 790951

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Since 2011
//Please Read Before Purchasing//

A high-poly model of the International Space Station, circa 2013.

The main textures included are the various decals and insignia, such as NASA, Italian Space Agency, European Space Agency, etc. Any decal visible in the preview is included with this model.

Other visible textures, (such as the canvas materials and the blue Russian solar panels) are procedural-based only (brick/cloud style textures). These are included in the native (Blender) format, but may require adjustment in the exported formats. The main (Orange) solar panels do have a UV mapped texture, but it is a fairly simple 'checker' style .png image used for materials assignment.

Model is not rigged, but the rotating truss section and solar panels are all separate objects, and they rotate at the correct points. You can easily rig it if desired.

Notes for the NASA geeks:

1.) This model includes the Poisk module, but not the Piers. The Piers is shown on many ISS diagrams, but it was actually de-orbited last summer.

2.) To increase realism (and decrease polygon count) the ESC/ESP equipment is modeled with the canvas covers on it.

3.) The cables/wires are fairly accurate, but I took a small bit of artistic license rather than precisely tracing each one.

4.) The Zarya and Zvezda modules have incredible amounts of detail in real life. I tried to find a good balance here between accuracy and polygon count.

5.) The 3 Pressurized Mating Assemblies (PMAs) use the same mesh data here... but in real life, there are tiny differences between them.

Enjoy!
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