High detail humerus bone. Clean topology all in quads, subdivision ready. Materials, textures and objects named logically. V-Ray and mental ray rendering setups available. No third party plug-ins required. For rendering in other software, simply apply glossy reflecting material and attach textures to corresponding slots.
Everything on scene is included except environment HDR image. HDR image is not included. In provided rendering scene, map spot is left defined in material library (causing a prompt when opening the file). Just browse one of your own HDR images (tweak if necessary) and you are ready to go.
What is in the box:
max format (V-Ray version): -Scene like on previews all 3 bones. -Textures in PNG format.
max format (mental ray version): -Scene like on previews all 3 bones. -Textures in PNG format.
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