A low poly (~1100) furry wild boar. Fur is done by alpha-mapped planes attached to the body, it is fully compatible with realtime solutions, no plugins or tricks needed. The only thing that fur materials must be set to 2-sided.
The boar uses 3 textures, a main body texture which is 1024*1024 jpeg, and 2 fur textures, 256*256 tga with alpha map, and 256*256 png with a separate 256*256 opacity map.
The model is not rigged and not animated. It is available in 3ds, x, fbx and max formats, system unit is set to cm, the pig has a realistic size, and is properly named, reset-xformed, pivot point set, materials properly named.