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D4.C4.04 Acapulco Headboard/Cabecera Acapulco

$1.50
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "acapulco furniture", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
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3D Model Specifications
Product ID:583026
Published:
Geometry:Polygonal
Polygons:106
Vertices:192
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2003
Currently sells 455 products
Achievements:
Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "acapulco furniture", is not affiliated with or endorsed by the original rights holders.

Description
D4.C4.04 Acapulco Headboard/Cabecera Acapulco

PRODUCT DETAILS
Rustic furniture bedroom bed frame

FICHA DE PRODUCTO
Mueble Rústico de recámara para enmarcar la cama


FILE DETAILS
Available Formats: . max and .obj (on .zip Folder)
    *Cont.
                  - .max: 1 file: version 9, ready to merge on scene
                  -.obj: 1 file
Textures: included maps, mapped objects (objects and maps are named properly, according to the model)
Topology: -.max: Low poly model (to optimize scene)
                  -.obj: Low poly model (to optimize scene)
Scale: Realistic; ratio 1 max unit = 10cm (Metric system)
Gizmo location: in the center of the bottom of the model group
Xyz location model: 0,0,0

FICHA TECNICA DE ARCHIVO
Formatos: max y .obj (En carpeta .zip)
*Cont.
             .max: 1 archivo: version 9, listo para importar en escena
             .obj: 1 archivo
Texturas: mapas incluidos y mapeado UVW (los objetos y mapas estan nombrados propiamente, segun el modelo)
Topologia: -.max: Modelo con pocos poligonos
                  -.obj: archivo con pocos poligonos (para optimizar escena )
Escala: Real, a proporcion de 1 unidad de max = a 10 cms (sistema metrico)
Ubicación del gizmo: al centro de la parte baja del modelo
Ubicación del modelo en xyz: 0,0,0


Notes: Sample Image rendered with VRAY
            Nice Modeled Furniture with very few polygons and designed for subdivition algorithms.

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