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Cartoon Baby Girl

$199
or
Royalty Free License
- All Extended Uses
FORMATS
NATIVE
Maya 2011  |  mental ray
FBX
OBJ
3D Model Specifications
18,078 Polygons
18,757 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
Rigged
Animated
UV Mapped
non-overlapping Unwrapped UVs
Product ID 974057

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42 Products
Since 2013
Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
Rational polygon count (Body 5930, polygons, 6340 verts; Cloths 1348 polygons, 1405 verts; Shoes 2756, polygons, 2784 verts, Glass 1728, polygons, 1740 verts, Hair 1079, polygons, 1112 verts; Flower1 791, polygons, 810 verts; Flower2 791, polygons, 810 verts; Flower3 791, polygons, 810 verts; Flower4 791, polygons, 810 verts; Turntable 1080 polygons, 1082 verts; Background 77, polygons, 96 verts. All object 18078 polygons 18757 verts.) Edge loop based clean topology.
Quadrilaterals are all, less triangles.
3: TEXTURES.
Total number of textures is 7. Texture Body,Cloth,Shoes with size 8192x8192 format JPG. eye with size 4096x4096. Alpha eyelash, Alpha eyelash for render mask with size 4096x4096 and Studio003 for environment.
4:RIG and ANIMATION.
Model already rigged, and ready for any animations.
Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Rigged with Bone and skeleton default and create control for body of character inclusion: Control Hair, Control Neck, Chest, Hip, Hand, Leg, Eye, Elbow, Knees, Mouth, Eye, Tongue...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute
Character have already create animation inclusion: Animation turntable 360 'looping' with 30 frames long and animation walk 'looping' 25 frames long
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
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