This is a low-res camel developed as a potential game asset. Specifications: 01. 1150 triangles designed to support skin deformation 02. Efficient UV layout with minimum dead space 03. 34 joints (with joint limitations) ready for animation 04. All joints and meshes are properly named 05. Smooth bind with maximum skin influences equal to 3 06. 3 variations of diffuse textures for body (512 x 512) 07. 3 variations of diffuse textures for hair (64 x 64) 08. 1 bump maps for body (512 x 512) 09. 1 specular maps for body (512 x 512) 10. 2 Sample poses included (use time slider to view) 11. Latest Update: 08-24-2008
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