Each plane: Textured as generic white. Previews were rendered with vray. Diffuse and bump textures are 4096x4096 resolution. (12 maps) Specular textures are 1024x1024 resolution. (6 maps) Actions on the previews are samples. All animatable parts ((incoming flaps, outgoing flaps, ailerons, spoilers, nose landing gears, body landing gears, wing landing gears, gear hatches, engine parts, fan discs, passenger doors, cargo doors, elevators, nose radome and rudder etc) are named as separately. All parts are named separately. Poly count can be reduce to approx 350.000 without landing gears, engine inside parts, interior floor, etc.