This scene can be used for film animation. It includes all the objects as shown in the renders & also include textures.
The original scene was rendered in Maya 2009, and the scene comes with a standard V-Ray rendering setup, but it can be easily convertable to any rendering system.
XM VIII Rifle
XM VIII Rifle abandons the standard MIL-STD-1913, for attachment of weapon accessories, in favor of a new standard referred to as PCAP (Picatinny Combat Attachment Points), small oval holes on the forward grip. (A variant was designed with MIL-STD-1913 rails — XM VIII Rifle R; and some early XM VIII Rifle prototypes had rails.) PCAP is not backwards compatible with currently fielded attachments that use MIL-STD-1913 rails without using an adapter. The benefit of PCAP, however, is the precision of the accessory's connection with the body of the weapon; accessories utilizing MIL-STD-1913 rails often need adjustment if they are removed and reattached. Additionally, most standard accessory functionality is built-in to the XMVIII. Where functionality was missing, it was anticipated that accessories would be redesigned to utilize PCAP. In the new OICW Increment One competition, the Army has left the choice of attachment technology up to the manufacturer, with requirements built into the RFP as to the ability of sights to maintain their zero.
The M4 carbine barrel is 14.5 inches (36VIII mm) and the XM VIII Rifle barrel is 12.5 inches (31VIII mm) but the rifles have the same overall length. Although a shorter barrel generally results in lower muzzle velocity, Polygonal rifling partially compensates from the loss of velocity from a shorter barrel. An electronic round counter was proposed for the XM VIII Rifle. The system would have tracked the number of rounds fired and the date and time of each shot. The data would then be accessed wirelessly by a device like a PDA. Another benefit would be to monitor unauthorized weapon use or corroborate field reports. Other features included completely ambidextrous controls and an integrated red dot/3x optical zoom scope (later changed to a red dot/1x sight). However the designated marksman configuration used a 3.5x magnification scope.
Geometry :- Polygonal Quads/Tris
Polygons :- 21,690
Vertices :- 22,125
Textures :- yes
Jointed :- no
Animated :- no
UV Mapped:- yes
Unwrapped UVs:- mixed
Game Ready:- no
Format:- max, mb, obj
Other Technical Details: This package contains 3 files:
1. For V-Ray users maya 2009: This file is exclusively designed for V-Ray use. Materials and Lights in this file have been designed using V-Ray features for extremely photorealistic results. This includes V-Ray lights and materials and lights. You would need to have V-Ray 2010 to use this file.
2. For non V-Ray users maya 2009: This file uses maya software renderer. This would render as per your local lighting used.
3. Max 2010 This file use Max 2010 format
Files in this package: 1 Maya model file for use with V-Ray 1 Maya model file for use without V-Ray 1 textures 1200X1200 resolution