The model was modeled in 3ds max. The model is smootheable and easily editable (TurboSmooth, HyperNURBS modifier). This model consists primarily of quads.
In the 3ds max version lighting and environment are included. Render is done with integrated 3ds max mental ray engine. I also included a non-illuminated 3DsMax version with standard materials,(if you do not use mental ray). Lighting is included only in the 3ds Max MR version, and materials may appear different in other program formats. No 3rd party plugin needed.