Anatomically accurate human model with 4 levels of subdivision. At level one (base mesh) he is 5730 faces. All quads, modeled with edge loops, deforms well during animation. This is a realistic proportioned man about 7.5 heads high. Please NOTE: this version is for ZBrush 3 and up. If you need a version for ZBrush 2, please check the other available .ztl formats of this model. They are absolutely identical except for the ZBrush version. Alternately, you can also import the obj (level 4) included in this download and then use geometry>reconstruct subdivision.