This is a current generation game engine ready game character created in Mudbox, 3D Studio Max, and Photoshop. This is the low poly version with baked normal maps from a high poly Mudbox mesh (5 million polys) along with the textured diffuse map. The .max file comes with a biped skeleton fitted perfectly inside the mesh with the modifier stack left un-collapsed allowing you to edit the envelopes as needed. Perfect for any current or next generation game engine such as UDK or CryEngine.
All diffuse maps and normal maps are included when purchasing.
* Note for 3ds Max users: To get the normal maps to display properly for rendering ensure that your Gamma/LUT is either disabled or set to 1.0. Then make sure when normal map is used tick flip green channel underneath the normal bump slot.