Model created in 3D Studio Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. The turret is a separate object so it may be rotated at will. Accurate scaled model, units cm. Model centered at 0, 0, 0 axis coordinate points. Main objects correctly grouped and named accordingly.
Main Textures: body base color 2048 x 2048px body roughness 2048 x 2048px exhaust base color 2048 x 2048px exhaust opac 2048 x 2048px exhaust roughness 2048 x 2048px gun base color 2048 x 2048px gun roughness 2048 x 2048px rim base color 2048 x 2048px rim roughness 2048 x 2048px tire base color 2048 x 2048px tire roughness 2048 x 2048px turret base color 2048 x 2048px turret opac 2048 x 2048px turret roughness 2048 x 2048px
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