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Mustang Boss 302 Custom

Ford License
- Official Licensed Product

Ford Motor Company has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at Ford's sole discretion.

Included Formats
3ds Max 2012 V-Ray 3
Cinema 4D 15 Default Scanline
Maya 2014 Default Scanline
3D Studio --
OBJ --

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3D Model Specifications
Product ID:643029
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since May 2001
Currently sells 119 products
Product Rating
Polygons: 1976782
Vertices: 1083850

2012 Mustang Boss 302 custom highly detailed 3d model with semi detailed interior. The car was modeled using subdivision method so mesh quality can be increased as necessary for closer shots. The model was modeled in 3ds Max 2012 and previews rendered with V-Ray 3.0.
High quality 3d model.
100% scale modeled in centimeters.
Suitable for close shots, animation, films and print.
All materials are named properly and can be easily modified.
All texture paths are stripped.
Model is render ready, drop it into your scene and begin rendering.
Main objects have uv map applied and textures can be easily modified.
3ds Max formats are divided into layers (exterior, interior, tires, headlights and brake lights).
Movable parts are rigged and attached to a dummy for easy manipulation.
Tires are rigged with slider manipulators for easy posing.
No other plugins are necessary to open the 3d model besides V-Ray 3.0.
Render settings and environment setup are not included.
File Formats:
- 3ds Max 2012
- Maya 2014
- Cinema 4D R15
- 3ds (Multi format)
- Obj (Multi format)
Important: Depending on which software package you are using, these formats (.obj and 3ds) may not match the preview images exactly. Due to the nature of these formats there may be some material that may need revision and textures that have to be loaded by hand, even triangulated mesh.
Texture Formats:
JPEG (.jpg) & Tiff (.tif) ranging from 512 x 512 to 4096 x 4096 pixels
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