* This model is suitable for use in broadcast, high-res film close-up shots, advertising, design visualization, forensic presentation, etc.
|| SPECS ||
* 83 separate objects * 24 266 polygons (before subdivision, sweep nurbs and bevel deformers) * 23 979 vertices (before subdivision, sweep nurbs and bevel deformers) * 129 720 polygons (before subdivision, after sweep nurbs and bevel deformers) * 129 255 vertices (before subdivision, after sweep nurbs and bevel deformers) * 148 360 polygons (after subdivision [level 1], sweep nurbs and bevel deformers) * 147 908 vertices (after subdivision [level 1], sweep nurbs and bevel deformers) * Standard materials only * Some parts are not subdividable.
|| PRESENTATION IMAGES ||
* All preview images were rendered with the Physical Renderer (except for wireframes, wich were made with the Standard Renderer) * Lights and Floor not included in the file * Camera, Background and Sky included in the file * No Photoshop or compositing used. Product is ready to render out-of-the-box.
|| GENERAL ||
* Model is built to real-world scale (unit used: centimeter) * Model dimensions: 3.8 cm x 5.48 cm x 1.24 cm (with the lid closed) * No third-party renderer or plug-ins needed in order to use this product.
|| ADDITIONAL NOTES ||
* In the user data of the Main Null of the Zippo Lighter theres an Xpresso Slider that controls the opening of the lid. As the lid opens/closes, the Cam moves (rotates) accordingly and the Cam Spring deforms following the rotation of the Cam. When the Cam reaches a certain angle, it stops moving, just like the Cam of a real Zippo.
* In the same user data theres an Xpresso Boole named Assembled. If its enabled, the Cam moves and the Cam Spring deforms according to the lid opening, when its disabled, the Cam will keep the current position and the Cam Spring, the current deformation. After that, the Zippo can be disassembled, and the lid opening will no longer affect the position of the Cam or the Cam Spring.
* The Wick is made of procedural sweep nurbs. Its main splines have been set with an IK Spline. In the hierarchy, the user can find two nulls called Guide (Wick). These nulls have frozen transformations and they act as IK Handles, so that by moving them, the Wick can take various shapes.
* The Flint Spring is also made of procedural sweep nurbs, and its main spline has also been set with an IK Spline. By moving the so called Spring Tip (the metal piece in the end of the spring that supports the Flint) the Spring deforms following its position. The Spring Tip has frozen transformation so it can easily go back to its original position.