Ultra realistic, detailed textured model of a Zebra.
Fully rigged with bones in 3ds max, FBX and Maya. IK Handlers only in 3D Studio Max version. Without bones in the rest of formats.
The file includes the control mesh in low polygon (3279 polys without meshsmooth and hair.) ready to subdivide with Catmull-Clark subdivisions.
Also includes very high (diffuse and bump up to 2048x2048) resolution textures. Perfect for extreme close-up. The 3ds max version contains also vray and standard materials scenes and rendering settings for VRAY that created the images shown above.