-xRay Material (Just Hit Render) -Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches) -Displacement map for extreme detail -Clean edge-loop based topology -Light set up ready to Render -Native Maya File
FACE -Rigged Face with GUI -Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close) -UV Mapped and Textured
EYES -eye aim right -eye aim left -eye aim both -pupil dilation right -pupil dilation left -iris color picker: green/blue/brown Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTH Teeth contain roots and are individually selectable and named properly.
==SUPPORT== -Contact the author via 'Support Ticket' for any questions -This model will be updated upon request
==Rendering== All Preview images are rendered with mental ray. This model is set up to automatically be subdivided to proper division at render time. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.