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WWII Browning M2 .50 Caliber Machine Gun

$79
or
Royalty Free License
- All Extended Uses
Included Formats
May 28, 2013
CheckMate Pro Certified
Maya 2008 mental ray
FBX 2006
OBJ

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3D Model Specifications
Product ID:743290
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,680
Vertices:8,953
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2010
Currently sells 102 products
Achievements:
Product Rating
Unrated
Description
WWII BROWNING M2 .50 CALIBER MACHINE GUN
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High quality WWII Browning M2 .50 Caliber Machine Gun 3D model with detailed constructions and photo-realistic presentation.

PRODUCT FEATURES
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>> Professionally created 3D model with detailed and physically accurate constructions.
>> The model is accurate to the real-world scale.
>> Geometries can perform as low poly models for distance renders.
>> Geometries can be subdivided / smoothed into high definition models for close-up renders.
>> Professional created UV sets.
>> Accurate and realistic high-resolution textures.
>> Include all essential maps.
>> Include professionally created studio lighting and stage as a bonus.
>> Features realistic Mental Ray rendering with Final Gather and includes a HDRI for Image Based Lighting.
>> Superb file organization. All components are intelligently grouped and layered.
>> All components are uniquely and intelligently named to be easily identifiable and to avoid clashes.
>> No extra setup or plug-ins required. Can strictly be on open-and-render bases.

INVENTORY LIST
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.mb (Maya 2008 or later)
.ma (Maya 2008 or later)
.fbx (FBX 2006 or later)
.obj
.hdr (1 HDRI)
.tif (2 TIFF texture maps at 2k resolution each)

TECHNICAL SPECIFICATIONS
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Polygon Count: 8,680
Vertices Count: 8,953
Number of materials: 1
Number of textures: 2

TEXTURE SPECIFICATIONS
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All textures are in 2048x2048 TIFF format.

Please note: The polygon count and material count does not reflect the stage. The stage has 56 faces, 72 vertices, 1 material, and 1 HDRI for Image Based Lighting. There were no post modifications done to the preview renders. The scene will render exactly the same as the beauty pass previews upon selecting the appropriate division level.
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