This model is 648 polygons (optimized) and was natively created with Cinema 4D R16 and textured with Substance Painter (PBR texturing). The scene is lit using a sky object (with a white illuminated material) and global illumination. Ambient occlusion and depth of field were included as well (using both the STANDARD and PHYSICAL RENDERERS).
Materials: The projects includes 3 materials: A wooden material (color, reflectance, bump, normal) A metal material (color, reflectance, bump, normal) A white material for the sky (illumination)
Textures: There are two texturesets (one for the wooden material and the other for the metal material). Each includes: