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Mel, Nude

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.40
ZBrush 4R6
3ds Max 2015 mental ray
SSS_Fast Skin+_shader_install.zip
(Zap's SSS Fast Skin Shader)
(Body textures with layers for Vray)
(Body textures with layers for Mental Ray)
(Original, full-sized textures for Vray)
(Original, full-sized textures for Mental Ray)

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3D Model Specifications
Product ID:895500
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since June 2008
Currently sells 48 products
Product Rating
4 Ratings Submitted
Non-rigged version: id 933437

Mel was originally sculpted in Zbrush 4R6, then re-topologized to have clean and animation friendly topology and imported into 3ds max 2015. The final version of ZTL file is included. This makes the model easily customizable - instead of deforming it right in 3ds max, all the power of Zbrush can be used.

Rigging is done using biped plus skin and skin morpher modifier to correct problematic areas. Biped has three twist links everywhere: upper arms, forearms, thighs and calves. Blended morph system with graphic user interface is used for facial animation.

All textures were painted by hand in photoshop in sufficient sizes (up to 8192 pixels (found in additional archive, originally 50%-sized maps are loaded)). Most textures come in lossless tif format. For displacement OpenEXR format, generated in Zbrush, is used. More information about textures is on the last preview image.

Special Zaps SSS fast skin shader is used (mental ray set-up version), and has to be installed prior to rendering (it is free, available in Internet, easy to use, file and installation instructions are included). The idea of it is to have better reflections on skin. A version that uses standard SSS fast skin shader is also available for download (see one of the previews). The third file is set up for Vray 3.40 and also downloadable after purchase. Some presentation images are rendered with vray, some with mental ray.

Mental ray: The simplest lighting scheme is used to render the preview images three shadow mapped spots. Hidden hair speeds rendering up.

Vray: GI is on. Couple of vray lights plus dome light with HDR image are present.

All hairstyles, the eyebrows and the eyelash are native3ds maxs hair and fur modifiers. Hairs are not based on splines, but use guides instead.

Only one iteration of the Turbosmooth was enough in every rendering case. Some images also show the model without subdivision (subdivision level 0).

Some more data about the main mesh (body object) :
7033 polys, 7059 verts, All quads except two small tris inside the nose.

Units are centimeters. Mels height is 170 cm. All images are rendered in single pass, no compositing or any other post is used.

Updated in August, 2018
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