Sci-fi woman character low poly ready for game engines. 35 Facial expressions and phonemes 4 Basic example locomotion animations
Cloth: cloth must be recreated when importing to game engines. 2 light setup and 2 material types:
Control rig ready: Skeleton definition is ready for auto rigging in maya so in case you need it just go to human_ik create control rig. Skeleton is compatible with mayor mocap databases.
Mental ray There are named shaders for you to assign to the model if rendering with mental ray.All shaders are named to assign to the correct part. Also a light setup for mental ray is in the scene (hidden by default)
Maya hardware 2.0
by default the real-time directx shaders and light setup is on (you may have to turn directx on if you are using maya hardware with open gl). Hope you like it