Photorealistic wolf. Ready to render in 3ds Max. Oryginal made in 3dmax 2012.
Hair was done in two standart Hair and Fur (WSM) modifier. First for fur (150k hair prims), second for mustache.
Rendering system is Scanline. The actuale rendering time is about 6-7 minut for 1280x720 frame (on a computer with a processor i7 and 16Gb ram) For an even better render quality you can increase the hair count and shadow map in light up to your machine limit.
Include 6 texture maps. 3 for body, eye, claws and language- diffuse, bump and specular (4096x4096 pixel) 2 for hair - ticknes and density (4096x4096 pixel) 1 for teeth (4048x4048 pixel) You can easily change hair color, changing the color of the diffuse map
IMPORTANT!! Must have 3d max 2012 with servicepack sp02 or later