This is a fictional wedding carriage, fully animated with bride, groom and coachman.
check out clip of the full animation on the right under Previews! It is a straight walk loop animation. It's over 1 minute (2113 frames) long, with a framerate of 30 FPS. The horse animation has a loop of 48 frames which is played repetitively. It is a Character Studio Biped Rig, so head- and ear animation is on a seperate layer and is deletable without losing the general walk cycle.
The model should work best in mid to far distance and might need some rework when used for closeups There are no subdivision techniques like Turbosmooth used on the objects. The system Units are centimeters.
You will get three 3ds max files. A simple rigged one in two variation, one is Vray shaded, one with maxstandard materials. You can fully animate it yourself. Download a short documentation on the right side. The other contains only the geometry parts plus 2 control objects for linking and general movement. This file is an offer, to get the carriage into your render scene without all the overhead of bones, helpers, controllers and hierachy.
The carriage is one single object but uses a Multisub Material. All geometry has proper UV layout and should work in a single texture approach like substance. However the materials are done with tilable textures. The horse has 4K textures. Shaders are set up to work with LWF (linear work flow)
MAX 2016 version was tested only in 3dsmax 2017, works. OBJ version works properly, but is pointless because it doesn't store animation data, however it's just there for the sake of it.
The FBX files should work in realtime engines as Unity and Unreal!