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Walther MPL Submachine Gun

$39
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "walther", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Mar 27, 2017
CheckMate Lite Certified
Maya 2017 Arnold
FBX 2014
OBJ
Walther MPL_optional maps.zip
2048, 1024 textures

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3D Model Specifications
Product ID:1137300
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,616
Vertices:3,674
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2017
Currently sells 15 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "walther", is not affiliated with or endorsed by the original rights holders.

Description
...UPDATED 2017...

This is a low poly 3D Model Walther MPL submachine gun designed for video games.
Completely UVmapped.(non overlapping)
This model was not intended for subdivision. No polygon subdivisions included.
Made with Maya 2017. No plugin required to open scene and ready to render.
Model consists of quads and tris only.
Model is real world scaled.
Include ma, mb, fbx and obj formats.

FBX is directly exported from Maya
OBJ is directly exported from Maya (.mtl included)

Polycount (quads and tris)

MPL Total: 3616
MPL body: 3054
MPL magazine: 105
MPL handle : 128
MPL trigger: 41
MPL apparatus 1: 144
MPL apparatus 2: 144


Polycount (tris)

MPL Total: 6234
MPL body: 5136
MPL magazine: 200
MPL handle : 240
MPL trigger: 82
MPL apparatus 1: 288
MPL apparatus 2: 288
.
Model comes with diffuse, specular and normal maps. Maps are (jpg.)with 4096x4096 resolution.
(2048x2048 and 1024x1024 maps are included as optional file)
Model contains one material.
The presentation images were rendered in Maya with Arnold Renderer. Turntables, wireframes and some images were rendered in Marmoset Toolbag 3.



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