This is a low poly VSD (Victory Star Destroyer MARKII) suitable as a game asset.
Contains FBX and unity package format. Textures and emissive maps are included.
The screen shots are showing the unity package, if importing the FBX provided textures and maps may have to be applied manually.
The engine effects shown in the screen shots are only included in the unity format.
Model includes three seperate turret models, heavy quad turbo laser batteries, twin turbo laser turrets and heavy ion cannons. These turrets have a proper setup of pivot points with a base for rotation around the Y axies and a wheel with attached cannons for rotation around the X-Axis. This makes them easy to work with if any turret controlling script would be attached.
The ship comes with hard points on the hull, trying to accurately follow the definations taken from the wookiepedia entry the Victory Star Destroyer II: - 20 large port hull points (suitable to mount heavy quad turbo laser batteries and heavy ion cannons) - 4 large starboard hull points (suitable to mounting heavy quad turbo laser batteries) - 15 small port hull points (suitable for mounting twin turbo laser turrets) - 15 small starboard hull points (suitable for mounting twin turbo laser turrets) - 10 small fore hull points (suitable for mounting twin turbo laser turrets)
All hull points have correct object positions and rotation making it easy to drag and drop any type of object to attach to the hull in Unity or similar game engine.
Shield generators, engines and power generator are separate objects, making it possible to destroy/disable these invidually.
The main difference from the Victory Star Destroyer MKII is the removal of concussion missile launcher tubes and the addition of extra heavy hull points which was usually mounted with heavy ion cannons. Also, the engines have been upgraded to 3 main engines and 4 thrusters.