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3D Volkswagen ID.4 2021 model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2011  |  V-Ray 3,7
Lightwave 6  |  Default Scanline
Blender 2.9.  |  Cycles Render
Cinema 4D r11  |  Default Scanline
Other textures
3D Studio
OBJ
FBX 2011
3D Model Specifications
290,000 Polygons
290,000 Vertices
Polygonal Geometry
Textures
Materials
Mixed Unwrapped UVs
Product ID: 1676830
690 Products
Since 2004

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- detailed exterior, medium-detail interior.

- every object has material's name, you can easily change or apply materials

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max format:

Rar archive contains:

1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.

2. 3ds max 2011 with simple standard materials scanline

Just put into your scene and render!

In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.

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.blend format:

Blender 2.9.1 with Cycles/Eevee materials, which you can see in preview images in outdoor renders. Render scene not included, only car model.

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.obj format:

Rar archive contains two versions of model:

1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.

2. Exported after appllying mesh smooth. Just import, apply materials and render

Simple materials, textures may have to be added manually.

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.lwo, .c4d format:

Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.

Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized.

.

.fbx and 3ds format:

Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.

Simple materials, textures may have to be added manually.

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Polycount:

without meshsmooth max,obj,lwo,xsi,c4d: 290 000 polygons

collapsed fbx,3ds,obj: 4 000 000 faces/ 2 100 000 polygons
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