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3D Azio Retro Computer Keyboard Collection

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2013 Corona 1.7
3ds Max 2013 Default Scanline
3ds Max 2013 V-Ray 3.5
3ds Max 2013 Corona 1.7
3ds Max 2013 Default Scanline
3ds Max 2013 V-Ray 3.5
FBX 2013
FBX 2013

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3D Model Specifications
Product ID:1242358
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since January 2007
Currently sells 134 products
Product Rating
3D models collection of vintage mechanical computer keyboards - Azio Retro Classic and Azio MK Retro. Both keyboard models comes in several colour variations.
Model dimensions: LWH 45,5 x 14,7 x 3,7 cm (17.9 x 5.8 x 1.4 in).

Objects count - Retro Classic - 9, MK Retro - 6
Subdivision - NO
Grouping - YES
Models are polygonal. Consists mainly of quads and triangles. Small amount of N-gons were used where appropriate.
Keyboard comes in several distinct colour variations - 4 colour variants for Retro Classic and 7 variants for MK Retro. Materials for each colour variation are stored on helper objects (spheres). In order to apply different variation, just unhide colour spheres, pick material from sphere that you like and transfer it to keyboard model group.
Retro Classic -
Polys - 110 659
Verts - 114 125

MK Retro -
Polys - 107 111
Verts - 110 601

Materials are prepared for Corona, V-ray and Scanline renderers.
Scanline and FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact.
Note, that the model's materials uses some of 3ds max's procedural maps that cannot be reliably transfered to other 3D applications. Therefore i can't guarantee exact look outside of 3ds max. If you use another 3D app, you'll have to recreate materials on your own.

Retro Classic has 7 and MK Retro has 2 high quality textures of up to 2048 x 2048 resolution.
Textures are saved in JPG and PNG formats.
Textures are collected in one archive and are delivered in separate file.

Models are scaled to proper real world dimensions. Scene units are in cm.
Objects, materials and textures has meaningful names.
Transformations has been reset and models are placed at scene origin [0, 0, 0 XYZ].
Texture paths are set to relative. Just unzip texture archive into a folder where the model is located and your 3D app should pick up them automatically.

3ds Max - Corona
3ds Max - Scanline
3ds Max - Vray

Modeled in 3ds max.
Preview images are rendered with Corona renderer.
Render scenes are not included.
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