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3D Velociraptor Rigged Feathered

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Blender 2.79  |  Cycles Render
Collada
FBX
OBJ
velociraptor_fur_textures.rar
3D Model Specifications
5,866 Polygons
6,138 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1612371
50 Products
Since 2015

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3D Model of a velociraptor with feathers (rigged).
Main file: Blender 2.83
Render: Cycles Render
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FILES INCLUDED

Blender files (.blend)
- rigged model with feathers (pose 1)
- rigged model with feathers (pose 2)
- rigged model with feathers (pose 3)
- rigged model with feathers (pose 4)
- rigged model with feathers (walking cycle animation)
- rigged model with feathers (running cycle animation)
- rigged model with feathers (laying down animation)
- rigged model with feathers (jumping animation)
- standard model with feathers (not rigged)
- standard model without feathers (not rigged)

OBJ file (.obj)
- Model without feathers

Autodesk FBX file (.fbx)
- Model without feathers

Collada file (.dae)
- Model without feathers

Textures
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RIG SYSTEM

The eyelids are controlled by slider bars in the object custom properties, everything else is controlled by the bones in the body and tongue armatures.
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FEATHERS

- Particle systems: The feathers are created with hair particles and so easy to hide in case you want the model without feathers.

- Hair Dynamics: The hair dynamics option is on by default which means the hair (in this case feathers) is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.

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TEXTURES

Extensions: .jpg (except displacement textures which are .tif)

Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- tongue: 4096 x 4096 px (diffuse, normal, displacement)
- bottom teeth: 4096 x 4096 px (diffuse, normal)
- upper teeth: 4096 x 4096 px (diffuse, normal)
- eye: 4096 x 4096 px (diffuse)
- feather 1: 4096 x 4096 px (diffuse)
- feather 2: 4096 x 4096 px (diffuse)
- feather 3: 4096 x 4096 px (diffuse)
- feather 4: 4096 x 4096 px (diffuse)
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best regards,
v-multi
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