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* Model *Model is made up of quad's *there are three types of bullets *models are grouped together.you can ungroup them by simply going to group ungroup *Neat and clean topology *model is fully uv unwrapped *clean non overlapping uvs
*materials for this vray material are used with 3ds max noise map,
*uv-map all three model are group together and each model is made up of two parts top and bottom which are also grouped together applying uvmap at the grouped individual object may cause uv overlapping. the top and bottom have been uv mapped separately.
*rendering scene is set with white background and a v-ray area light simply hit render,