General: This is a Model of a Tree Stump with a Mushroom. The Model was originally a 3D Scan and was later processed, remeshed and textured.
Geometry: Basegeometry is low poly (2042 Poly). A 8k Displacementmap contains all the high details. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the Map. Most detail is for the Mushroom for very closeup-shots if you need. The Displacement-Map was baked from a 3 Million Vertices-Mesh. The model is at real world scale.
Maps: The Maps are Available in four resolutions. Maximum of 8k. Diffusemaps are jpg-Format at 8bit. Displacement-Maps are tif-Fomat at 16bit. DIFFUSE: 512x512, 1024x1024, 4096x4096, 8192x8192 DISPLACE: 1024x1024, 4096x4096, 8192x8192
Rendering: The Native c4d-File contains a GI-Setup with IBL and can be rendered. The HDR-Environment-Map is included. All preview-Images are rendered with CINEMA 4D Advanced Render. The Previewrenders are made with 4 Subdivision-Levels.
OBJ/FBX/DAE: if you import the OBJ-File to any 3D-Application make sure the mesh is 224 Units high and the Displacement-Maximum is set to 1.872 Units.