Game-ready, PBR, UV-unwrapped, Textured Traffic Signs pack (8 3D Models), with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: I'm providing you 8 different shapes, so you can easily create new signals by replacing the new image in the 'Base Color' (Albedo, Main Color) Textures only (you DON'T need replacing images in the AO, Normal, Emission, Roughness, or Metallicness maps, too!), using the UV Layout maps as guides (see preview images); so these models are perfects for archviz, ads, games.
Each traffic sign is a Game-Ready, Real-Time ready, PBR textured 3D Model (see specs. for each model below); in BLEND and MAX scenes, you can find the 3D Models in a single scene; in 3DS, FBX, OBJ, UnityPackage and Unreal Migration folders, they are provided as individual objects.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, uasset (Unreal 4, migrated folder; see preview images), unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
8 Objects (meshes), 8 PBR Materials (one for each 3D Model, in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 10241024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES, 26236 vertices, 23132 faces (52264 triangles) --- TOTAL AMOUNTS.
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!