- Model unwrapped manually to make most efficient use of the UV space - Normal map was baked from a high poly model to provide great detail while minimizing the polygon count - PBR pipeline acceptable - No special plug-ins needed to use this product - Polygons are all quads or tris, no n-gons - The model has been tested in UE4 and Unity as well.
:::: Presentation Images :::: Final Images are rendered in Marmoset Toolbag 2 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.
:::: Model :::: This model is suitable for real-time 3D simulations like games. Triangles: 416 Points: 210 Units used: Centimeters Up Axis: Y
:::: Textures :::: The model is fully textured and detailed enough for close-up renders. (.tga format)(4096x4096 size) Base_Color (Diffuse) Normal Metallic Roughness
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Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.