- Model unwrapped manually to make most efficient use of the UV space - Normal map was baked from a high poly model to provide great detail while minimizing the polygon count - PBR pipeline acceptable - No special plug-ins needed to use this product - Polygons are all quads or tris, no n-gons - The model has been tested in UE4 and Unity as well.
:::: Presentation Images :::: Final Images are rendered in Marmoset Toolbag 2 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.
:::: Model :::: This model is suitable for real-time 3D simulations like games. Triangles: 416 Points: 210 Units used: Centimeters Up Axis: Y
:::: Textures :::: The model is fully textured and detailed enough for close-up renders. (.tga format)(4096x4096 size) Base_Color (Diffuse) Normal Metallic Roughness