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Tool Cabinet

$14$11.20
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
toolcabinet_psd.zip
Photoshop Source Files
toolcabinet_highpoly.zip
High Poly Model

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3D Model Specifications
Product ID:757420
Published:
Geometry:Polygonal Quads/Tris
Polygons:989
Vertices:1,224
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 269 products
Achievements:
Product Rating
Unrated
Description
Tool Cabinet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

Low Poly Model (1 Object)

|| Geometry ||
1956 Tris
989 Polys
1224 Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:47'' x L:21'' x H:40''
Model centered at the origin
All materials and objects named appropriately
Tested in the Unreal Engine 4
Tested in Marmoset Toolbag
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped

-a Photosohp .psd with a color ID map, curvature map and more also included to make editing the texture easier.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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