Tiger (Animated)- is a high-quality 3d model to add more details and realism to your rendering projects. Fully rigged and animated 3d model of the tiger. Detailed enough for close-up renders. Final images rendered with mental ray.
Features: - Body, teeth, eyes, and claws are modeled separately... - High-quality polygonal model - correctly scaled accurate representation of the original objects. - Display Unit Scale is set to Metric - Meters. - Objects are contained in a layer structure, with the layer having the same name as the product. - Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary). - All colors can be easily modified. - The model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Max models grouped for easy selection & objects are logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop the model into your scene and start rendering. - No special plug-in needed to open the scene.
Textures formats and resolution: The model is provided with high-resolution texture (color maps are .JPG, and PNG formats):
Body - Polys:3890; Vertices:3907, Mouth - Polys:3890; Vertices:3974, Eyes - Polys:288; Vertices:324, Nails - Polys:360; Vertices:436,
Total - Polys:8445; Vertices:8624.
Rigging and Animation:
To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate motion layer...
Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30) 1) WalkAndRun (In CatMotion Editor (the paw icon) you will find main tow layers) - Walk (01-48) - Run (01-48) 2) +W Walk (Adjustment World - Adjustment for walk cycle) 3) +L Walk (Local Adjustment Layer - Adjustment for walk cycle) 4) +W Run (Adjustment World - Adjustment for the run cycle, that should be enabled only if you are using Run cycle.) 5) +W Ear Motion (Adjustment World - Ear motion) 6) +W Mouth Closed (Adjustment World - Mouth Closed) 7) +W Eyes Closed (Adjustment World - Eyes Closed) 8) Abs Standard Pose (Absolute layer - Standard Pose if needed) 9) Abs Hunting Pose (Absolute layer - Hunting Pose if needed) 10) Abs Attack Pose (Absolute layer - Attack Pose if needed)
Note: Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off them.
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