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3D Tiger Amur (Animated)

3D Model License: Standard    Upgrade License
Feb 26, 2018
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2016  |  mental ray
3ds Max 2018  |  Arnold 5.0
3ds Max 2016  |  Default Scanline
3ds Max 2016  |  V-Ray 3.20
3D Studio
Collada
OBJ
FBX
Tiger Texture Maps
Other Files
read Me.pdf
3D Model Specifications
8,428 Polygons
8,641 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1252636
257 Products
Since 2008
215
24

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Tiger (Animated)- is a high-quality 3d model to add more details and realism to your rendering projects.
Fully rigged and animated 3d model of the tiger. Detailed enough for close-up renders.
Final images rendered with mental ray.

Features:
- Body, teeth, eyes, and claws are modeled separately...
- High-quality polygonal model - correctly scaled accurate representation of the original objects.
- Display Unit Scale is set to Metric - Meters.
- Objects are contained in a layer structure, with the layer having the same name as the product.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- The model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop the model into your scene and start rendering.
- No special plug-in needed to open the scene.

Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG, and PNG formats):

-Tiger_Diffuse (4096x4096)
-Hair_Cut (2048x2048)
-Hair_Clumped (4096x4096)
-Mouth-Diffuse (4096x4096)
-Mouth-Bump (4096x4096)
-Mouth-Normal-Map (1024x1024)
-Nails_UVs (4096x4096)

Mesh Totals

Body - Polys:3890; Vertices:3907,
Mouth - Polys:3890; Vertices:3974,
Eyes - Polys:288; Vertices:324,
Nails - Polys:360; Vertices:436,

Total - Polys:8445; Vertices:8624.

Rigging and Animation:

To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate motion layer...

Rigging was done via the CAT object.
Animation did via CAT Motion and Animation Layers...
Frame Rate is NTSC (FPS:30)
1) WalkAndRun (In CatMotion Editor (the paw icon) you will find main tow layers)
- Walk (01-48)
- Run (01-48)
2) +W Walk (Adjustment World - Adjustment for walk cycle)
3) +L Walk (Local Adjustment Layer - Adjustment for walk cycle)
4) +W Run (Adjustment World - Adjustment for the run cycle, that should be enabled only if you are using Run cycle.)
5) +W Ear Motion (Adjustment World - Ear motion)
6) +W Mouth Closed (Adjustment World - Mouth Closed)
7) +W Eyes Closed (Adjustment World - Eyes Closed)
8) Abs Standard Pose (Absolute layer - Standard Pose if needed)
9) Abs Hunting Pose (Absolute layer - Hunting Pose if needed)
10) Abs Attack Pose (Absolute layer - Attack Pose if needed)

Note: Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off them.

File formats:
- 3ds Max 2016: mental ray
- 3ds Max 2018: Arnold 5.0
- 3ds Max 2016: Default Scanline
- 3ds Max 2016: Default Scanline (with polygonal whiskers applied)
- 3ds Max 2016: V-Ray 3.20
- FBX (Multi Format)
- FBX (Tiger_Amur_Animated - Run)
- FBX (Tiger_Amur_Animated - Run_With_Roar_And_Whiskers_48f)
- FBX (Tiger_Amur_Animated - Walk)
- FBX (Tiger_Amur_Animated - Walk_With_Roar_And_Whiskers_48f)
- DAE (Multi Format)
- DAE (Run Animation)
- DAE (Walk Animation)
- OBJ (Multi Format)
- 3DS (Multi Format)

OBJ, 3DS, and FBX formats are exported directly from 3ds Max.
Every model has been checked with the appropriate software.

NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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