Tie Interceptor modeled in Maya 2017 and rendered in Marmoset Toolbag.
Model has a clean topology. Only quads and triangles used. No concave faces,no faces with holes, no lamina faces, no nonmanifold geometry and edges with zero length, no faces with zero geometry area.
Model is fully unwrapped and textured. Overlaping UVs to save texture space.
PBR texturing workflow. PBR metallic, spec/gloss,Arnold 5 AiStandard and Unreal_Engine_4(packed) texture maps available. 2k and 4k texture resolutions.
Model is in real world scale. Height : 7.2m Width : 8.8m Length : 9.35m
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