Table Tennis Racket is a clean and quality 3d model ready to use as it is. Although it is detailed enough for general works, the all quad structure will allow you to make any changes easily, if required.
Originally created in 3ds max 2009. The scene is setup to render using default scanline renderer but will work well with mental ray as well( The renders with grey backdrops were done in mental ray).
The racket has a multi-sub object material for the 3 elements. Materials are standard type and use a common 2k map (ttbat_color_map.jpg). For reflection environment a simple procedural map was put in falloff.
The scene also contains an extra but simple UVW mapped sphere for ping pong ball. It uses a 512*512 texture (ttball_color_map.jpg).
Obj format only has the racket and uses the same textures + an extra map (Map__7_Falloff.tga) for reflection.
NOTE: Poly count mentioned is just for the racket 3d model. For presentation purpose, I've also included an extra primitive sphere for the ball in 3ds max scene.
-------table_tennis_bat.max (3ds Max 2009 format) -------ttbat_color_map.jpg (2k map for the racket on non-overlapping UVs) -------ttball_color_map.jpg (512*512 texture for ball)
(table_tennis_bat_OBJ.zip) file contains -
-------table_tennis_bat.obj (exported from 3ds Max 2009) -------table_tennis_bat.mtl (mtl created while OBJ export)
-------ttbat_color_map.jpg (2k map for the racket on non-overlapping UVs) -------ttball_color_map.jpg (512*512 texture for projection on a sphere) -------Map__7_Falloff.tga (created for the procedural map in reflection while exporting)