A game ready lowpoly character with PBR (Physical Based Rendering) textures and facial rig! Compatible with Unreal Engine 4 skeleton. Unreal engine project included. Model was rendered in marmoset 3 toolkit and Unreal Engine 4.
Character Model statistics: Faces: 22.136 Tris: 44.192 Verts: 25.329
-----Maya 2016----- - Rigged & Skinned Chracter in Maya 2016 - Rig control is FK/IK custom rig control with facial controls - Model compatible with Unreal Engine 4 epic skeleton (you can easily retarget animations to this model inside UE4) - Package contains separate model for Unreal Engine with slightly different eye geometry, because of the specific UE4 eye shader.
-------UE 4------- - Model comes with 4 animations (idle, walk, slow run, fast run). - Character blueprint setup with 9 facial expression to demonstrate how to switch between different facial expressions during runtime. - Skin, Eye and Hair shaders - Physics asset
-----Textures----- - Each mesh group except hair mesh contains 4096x4096 diffuse, bump/normal, roughness maps. Each texture is in TGA. Hair mesh is 2048x2048 textures (diffuse and alpha maps).
-----FBX 2013----- - Exported Character with bones in FBX Format 2013