Sukhoi Su-57 / T-50 - PBR 3D Model with fictional camouflage. 2 other Camo / Textures are available for this model: 1402858 1402272 To review, feel free to search for above Product IDs in Turbosquid search bar.
Marmoset Toolbag 3 scene bundle is included. PBR as well as Spc/Gloss Texture sets are included.
Dimension: ~1570 cm x ~2200 cm x ~530 cm. Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter. Scene objects are organized by names, groups & object colors.
Clean & Quad based topology. Mesh is created with goal of achieving highest fidelity while maintaining efficiency. To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh ( that option would go well with 8k maps that you may export from provided Substance Painter project file). Model is divided into multiple groups and parts to allow proper animation of flaps, wings etc. Pivot points are positioned correctly. Please see the animation in 3d viewer shown above.
This model is using 3 texture sets. Separated into : SU57 A SU57 B SU57 C As shown in above preview images, everything is color coded for easy selection in case you'd like to make adjustments.
Using the provided Substance Painter file you may easily customize details. Clean and efficient UVW Unwrap. Textures are 4096 x 4096 - 8 bit PNG Of course you may take the 4k Texture sets and downscale to 2k or lower. Quality would be decent even at 2k. You're also able to export 8k maps using the provided Substance painter file. Substance Painter file (.spp) along with Low & High poly meshes are included.
Substance file are compressed using Winrar. Please download both parts to allow extraction. As seen in 3d viewer animation, landing gears can be expanded or retracted but they are not mechanically accuracy. So the're Not suitable for close up retraction or expansion. Please play the 3d viewer animation to review.
Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
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