Summary: This project has 9 objects (6 scene objects, 1 parent object, and two geometry objects). There is a clean relatively low poly model for the jar and for the volume of jelly inside. Objects are cylindrically UV'd.
Rendered using ambient occlusion and global illumination in Cinema 4D default renderer.
Materials: There are three custom non-texture materials (glass, jelly, and background). Also there are 4 materials for the nutritional label, front sticker, lid, and HDRI map.
Use of color, luminance, reflectance, transparency, alpha, and bump channels.
Textures: HDRI.png (3000x1500) applied to sky object for reflections NutritionLabelTexture.png (1000x900) SmuckersLogoTexture.png (1000x900) LidTexture.png (1000x1000)
These textures are sharp, correctly colored, and correctly positioned on the model.
When opening the project just import these textures into the necessary materials (into color and alpha channels)
Compatibility: This model was natively created with Cinema 4D R16 and will perfectly work with any version of C4D that has a reflectance channel.
OBJ also provided for raw geometry without materials and textures.