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3D Anti Tank Stick Grenade AAA Game Weapon model

$29
or
FORMATS
NATIVE
3ds Max 2017  |  Default Scanline
Unreal 4.18
Other 2018
Other 3
3D Studio
FBX
OBJ
PBR_Textures.rar
Unity_Textures.rar
3D Model Specifications
3,636 Polygons
3,468 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1317508
38 Products
Since 2016

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|| Stick Grenade ||

Stick Grenade, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2017, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.

The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).

||SPECS||

Low Poly Model:

-All the main objects are separately and named correctly for an easy usage.
-This weapon is designed to be modular and ready for animation.
-Includes: .obj, .max, .fbx, .3ds files
-.obj ,.fbx and .3ds versions exported from 3ds Max 2017
-Includes Marmoset Toolbag 3 scene.
-Includes Substance Painter scene for an easy export to different render engines.
-An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned.Ready to be used in your game.

Meshes:

-Main Grenade
-Grenades
-Metal Wire

|| Geometry ||

Polycount with all the grenades:
3.636 Total Polys
3.468 Total Verts
6.908 Total Tris

Polycount of the main grenade:
624 Total Polys
600 Total Verts
1.196 Total Tris

Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Tested in Marmoset Toolbag 3 (see renders)
No special plug-ins needed to use this product.

|| Textures ||

-Textures for Unity 5 have been exported and can be downloaded.
-1 4K Texture set (Base color, Metallic, Roughness, Normal, Ambient oclusion).Textures in .targa format:


|| ++ BOUNS ++ ||

The high poly model used to bake texture maps is also available in the substance folder in .obj format.

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