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Use keyword: clutterutilityunit for more of our models in this category.
All models were originally created in Max 4. All render previews were created using Max and finalRender. Lights, stage and finalRender materials available upon request.
The Max version is sold using the lowest possible polygon count so that it can be used in many situations. Smooth modifiers have been added, in some cases, to allow the polygons of some objects to be increased as needed.
All non-Max versions are sold using a medium polygon resolution appropriate for a variety of situations. If you require a lower resolution mesh for games or a higher resolution mesh for print please contact us by sending a Turbo Squid product support ticket. We will replace your model free of charge. The polygon count listed reflects the state of all versions other than Max, which may be higher or lower depending on possible smooth modifier settings.
---Maps and Materials
Different formats handle texture mapping and materials in different ways. Maps and textures may appear different than previews shown. Ray traced reflections shown in previews have been replaced by reflection maps to allow for faster render times. Ray traced materials are available upon request.
Other formats are available. Let us know what you need. If you have any questions, or you’re interested in custom models, please contact us by sending a Turbo Squid product support ticket.
Our other great Clutter Collection models can be purchased through Turbo Squid, keyword: Notion Dynamics.