A plate of realistic spaghetti, placed manually one by one, in order to not give visual effects of intersection.
Objects: - The file contains 5 objects and 5 materials. - The spaghetti come in 2 versions: all divided in independent objects (parented) or all merged in a single one. In the documentation there are explainations about the why of this differentiation. - The size of the object is measure in cm, the plate is 22 cm of diameter.
Textures: - The .blend files are set to have relative paths of the textures, so you only need to unzip the folder and to place it where you want. References are already set. - Resolutions are from 512 to 2048 px - Texture coordinates are mixed between UVmaps and generated coordinates.
General info: - File made with Blender 2.79; materials use the Principled shader, therefore, if you use an old version of Blender, the materials could not show properly. - This model uses largely the Subsurface Scattering, so consider to increase the light bounces (more rendering time) to obtain better results. - In case you purchase this model, please read carefully the documents before any usage. It's crucial for your workflow.
- If you're not a Blender user, in the package you'll find some useful informations to re-make the materials in your software with more fidelity.