High detailed and photo-realistic Spaceship 3D model. The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2. For better compatibility model saved in 3ds Max 2015. Also materials were converted to v-ray renderer.
FEATURES -Nice, clean topology with quads-only polygons. No n-gons or triangles. -All support loops are in place, which means perfect model subdivision for better/smoother result. - Model was builded in real world scale on millimeteric unit system (scene units - millimeters). -Actual model size is: ~73.5 meters length, ~42 meters width, ~15 meters with is comparable with modern passenger aircraft size. - Model is fully textured with all materials applied. - All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene. - No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES -It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering -As Corona renderer is 3rd party render, you must have Corona renderer 2 or higher to render this model as it is. - All textures are placed in .zip archive with native .max file. - .zip archive contains some textures that are not used in model but may be useful in other renderers. - For other renderers small texture adjustment may be needed. - .max files have applied turned off turbosmooth modifier, so you may easily remove it. -All glass materials made by using reflection and refraction set to 1 (max) and colored with volumetric scattering colors and distance. - All lights (red, greenish-blue, purple) were made by applying self-illumination material, that are included. -No post production on preview images.
IMPORTANT -Only default Pose included. Other poses (with laser gun and landing leg moved out from model) shown are possible by rotating elements as pivots are placed properly. -By default, these elements are hidden in models bottom cells. -Laser gun and landing leg has hierarchy with let you easily rotate them. -Other model elements are rational grouped. -Only .max files has grouping and hierarchy, .obj and . fbx files haven't any grouping or hierarchy as well as .obj and . fbx files haven't any materians asinged . - Marmoset view file has animated model parts. This animations are not included to native model files, shown as possible model usage. All animated model pivots place correctly so you can easily reach similar result . - Marmoset Toolbag 3 file, that was used in preview with animation aviable in supporting items.