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Sony Xperia E1

$25
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sony", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2013 mental ray

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3D Model Specifications
Product ID:797191
Published:
Geometry:Polygonal Quads only
Polygons:9,896
Vertices:10,762
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2014
Currently sells 30 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "sony", is not affiliated with or endorsed by the original rights holders.

Description
This is a model of a Sony Xperia E1

Originally created with Maya 2013

|| USAGE ||
This model is suitable for use in [broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.]

|| SPECS ||
This model contains 14 separate objects
This model contains 9896 polygons with Smooth OFF
This model contains 158332 polygons with Smooth ON (set to 2 divisions.)
This model contain 9896 quads, no tris and ngons
This model contains mental ray materials (mia_material_x)

|| PRESENTATION IMAGES ||
All preview images are rendered with Mental Ray Renderer.
No Photoshop or compositing used, Product is ready to render out-of-the-box. LIghts and cameras are included in the file.
Preview Images are rendered using the 3.10.1.11 version of the mental ray renderer.

|| TEXTURES ||
1024x1024 TGA – camera_lens_diffuse.
1024x1024 TGA – power_key_bump.
2048x2048 TGA - screen_incandescence.
3000x1500 HDR – Image Based Lighting.
All textures are created from original photographs or drawings.

|| GENERAL ||
Model is built to real-world scale.
Units used: Centimeters.
Scene objects are organized by layers / groups.
No third-party renderer or plug-ins needed.

|| ADDITIONAL NOTES ||
OBJ,FBX file format does not have textures/materials applied and will not render like the preview images.
File formats other than Maya exported as base mesh (not smoothed).
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